Review the technology component of STEAM. STEAM stands for science, technology, engineering, art, and math. Find out how to use simple tools to help infants and toddlers learn about cause and effect.
Brush up on the latest early childhood research by listening in on conversations about its practical applications. Discover strategies on how research can be used to support programs.
Learn more about how to support Science, Technology, Engineering, Arts, and Math (STEAM) learning. Find out how STEAM skills help children analyze information, think creatively, and solve problems.
Use social media to promote your Head Start services, enroll families, and recruit staff. Learn how to develop a social media plan, best practices, and ways to tailor platforms to showcase your program.
Know how to maintain the technology in your program needed to monitor continuous improvement and increase reliance on data collection and analysis.
Sign up to receive two free text messages per month with information, tips, research, and resources to strengthen and support your teaching practices.
Nonprofits often get by with versatile staff members willing to tackle new challenges and a lot of help from reliable volunteers. But sometimes you need a level of expertise or experience only a consultant can offer. This is especially true when dealing with technology and data systems.
This resource provides information about the seven phases of technology planning and how to use technology to further your program mission.
Technology and Information Systems underscore the importance of maintaining a physical infrastructure that supports the increased reliance on data collection and analysis. This refers to the selection and management of appropriate hardware (computers) and software (e.g., Child Plus, PROMIS, Teaching Strategies Gold, etc.) that enable programs to monitor their progress.