Review the technology component of STEAM. STEAM stands for science, technology, engineering, art, and math. Find out how to use simple tools to help infants and toddlers learn about cause and effect.
Brush up on the latest early childhood research by listening in on conversations about its practical applications. Discover strategies on how research can be used to support programs.
Learn more about how to support Science, Technology, Engineering, Arts, and Math (STEAM) learning. Find out how STEAM skills help children analyze information, think creatively, and solve problems.
Use social media to promote your Head Start services, enroll families, and recruit staff. Learn how to develop a social media plan, best practices, and ways to tailor platforms to showcase your program.
Know how to maintain the technology in your program needed to monitor continuous improvement and increase reliance on data collection and analysis.
Technology and Information Systems underscore the importance of maintaining a physical infrastructure that supports the increased reliance on data collection and analysis. This refers to the selection and management of appropriate hardware (computers) and software (e.g., Child Plus, PROMIS, Teaching Strategies Gold, etc.) that enable programs to monitor their progress.
This resource provides information about the seven phases of technology planning and how to use technology to further your program mission.
Text4Teachers supports Head Start and Early Head Start teachers, staff, and others who care for and teach young children in center-based and family child care settings. Sign up to receive two free text messages per month with information, tips, research, and resources to strengthen and support your teaching practices.
Review criteria to select and evaluate interactive media for use with young children in early childhood settings. Learn effective teacher-child interactions that expand children's learning when they are using media.