Exploring Technology with Infants and Toddlers
Review the technology component of STEAM. STEAM stands for science, technology, engineering, art, and math. Find out how to use simple tools to help infants and toddlers learn about cause and effect.
Research on the Go: “T” in STEAM
Technology is more than smartphones and computers; it's about designing and using tools. Discover how to help programs understand and support technology learning and exploration with young children.
Social Media Essentials for Getting Head Start Programs Connected
Use social media to promote your Head Start services, enroll families, and recruit staff. Learn how to develop a social media plan, best practices, and ways to tailor platforms to showcase your program.
Maintaining Technology and Information Systems
Know how to maintain the technology in your program needed to monitor continuous improvement and increase reliance on data collection and analysis.
Text4Teachers
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Working with Technology Consultants
Nonprofits often get by with versatile staff members willing to tackle new challenges and a lot of help from reliable volunteers. But sometimes you need a level of expertise or experience only a consultant can offer. This is especially true when dealing with technology and data systems.
What’s Involved in Technology Planning?
This resource provides information about the seven phases of technology planning and how to use technology to further your program mission.
Using Interactive Media in Early Learning
Review criteria to select and evaluate interactive media for use with young children in early childhood settings. Learn effective teacher-child interactions that expand children's learning when they are using media.